What is The Ponies Project?
The Ponies Project is a community-run project aiming to create a “Sims” style clone and spoof game (from scratch, of course), but the characters are not people, and are instead horse folk. These horse designs, along with some environments, take inspiration from Hasbro’s critically-acclaimed show: My Little Pony: Friendship is Magic. The game is still in early development, and is being programmed in the C# language and being built in the Unity3D game engine. We plan to release early testing builds as we progress, so the game would be early access. These builds, including the final game will be free, and will not generate any profit.
What features will be in the game?
In The Ponies, you will be given the power to create your very own ponies, including earth ponies, unicorns, pegasi, and alicorns; and are in charge of controlling their lives. You get to choose their interactions which affect their future. Expand their relationships with other ponies to make friends or foe. Build up their skills to help them function better in the world and in their careers. Build their homes and even the everyday places they visit. Take control of their every move, whether that ends up taking them through a successful happy life, or makes them a complete train wreck. Everything is up to you.
Is The Ponies legal?
Yes, this project is legal. The Ponies is a non-profit project focusing on creating a game that is both inspired by and in certain ways spoofs The Sims by Electronic Arts and Maxis, but with visual designs and worlds inspired by those of Hasbro’s My Little Pony: Friendship is Magic show. With this however, we do not plan on distributing any copyrighted material. This includes, but is not limited to: official characters, trademarked logos, emblems/symbols, music, and brand names. The game is programmed with 100% original code. This project is non-commercial, and is simply a fan-game, only inspired by the described designs, and emulates the formula of life simulation games. As alternatives to official content, we will be offering a brand new set of characters unique to the game, as well as a different active character indicator that does not directly resemble the “Plumbob” design that belongs to The Sims. We will also have new locations that are playable in the game. These may have a level of resemblance to some show locations, but their names and general representation will be different entirely.
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