After some time, a new development progress video is finally out! In this one, you will see our newly implemented shaders for the game (which are still WIP), as well as some new objects and even a simple time progression system in working order. There’s still a lot to go before we are able to implement ponies, however. We’re also working on a new UI for the game to provide a better experience for the player. As always, we’ll keep you posted on the latest going on with the development of The Ponies.
We’ve been working on lots of things recently for this game, so there’s too much that can be shown in just one picture (that’s why we’ll use a video for that eventually!). However, we can currently share with you our newly implemented shaders for the game. Though still a work-in-progress, they certainly make the game fun to look at – even in pre-alpha!
This may be a little late for some, but happy Valentine’s Day! We’ve been working hard as usual, and are getting closer to showing you a new progress update video (may still be a month or two out though, but remember how time flies!), and we’ve also been working on some new logo prototypes for this project. We plan on sharing these logo designs when they are ready. Be sure to stick around for news on this project, and remember to contact us either here or on Discord if you have any comments or questions!
In case you haven’t heard yet, we finally have another track available for listening made for the game! Though small, it is still one of many pieces of progress that we’ve made since the last progress update we have shown. Speaking of which, we do plan soon (within a couple months) to show off a new progress update regarding the game directly. Recently, we have been mostly working on a custom content tool for the game called “PoneCrafter”, which will allow you to be able to easily implement CC into the game. There have also been several new object models created recently, which you can take a peek at on our Development page. We’ve also been working on some smaller but more crucial features, which we will share later on.
We apologize for the recent lack of progress updates, including demonstrations of newly implemented features or even a new soundtrack song. Our developers have either been on vacation (since the holidays have been all around), or have been taking a break. We’re still working on this project, and we’re hoping to have something significant to share in the first two months of 2019. As always, when we have something new to share, you’ll see a post on this website, as well as on our Facebook and Twitter accounts (and typically YouTube, since we usually show stuff off in video form).