Hey, everypony! We know it’s been a quiet year so far, but we’d like to start out by saying we’ve been hard at work on the game still, and although it’s been slow, we’re hopeful to get something playable out soon!
We now have 3D modeling positions open again on the project, and we’re looking for any folks interested in joining our team! This would mainly involve creating a variety of objects that ponies would interact with. Experience with animation and the Unity engine is a big plus! If you’re interested, we highly encourage you to reach out to us via Discord or our online contact form.
Progress Update
We hope to get some exciting new stuff ready very soon to show you all! We appreciate your patience, and wanted to give you a small update on our progress on the game. It’s quite a big thing to explain, but basically during the previous couple years, we had hit a bit of a slowdown in terms of development. The existing code, although functional, was quite messy and made it tricky to proceed with implementing bigger features – so we essentially got stuck in a limbo. This made it tricky for newer developers to come on and understand our code, as a lot of dependencies were in place that tied in with several game features. We realized this was unoptimized, and very confusing to work with if you didn’t already understand the code structure, so we went forward with doing a development reset of sorts.
This does not affect the gameplay design, however. All planned features from before are still planned for the game. The art style will also remain the same (albeit with a few updates we think you’ll like!), and everything about the game itself remains the same. The only major changes are “under the hood” with how the code itself is written and structured. Tackling this had postponed our original demo plans and set the time frame a bit further out than we originally intended, but now we have a much better code structure that has made it much easier to develop more features of the game. This will allow us to move forward in creating a fun and exciting game to share with you all, and will even allow us to include more features for the alpha demo than we originally planned for! We’ll keep you all posted on future updates, and we encourage you to join our Discord server to get the latest news on the game’s development. Again, we’d like to thank you all for your patience, and for being such an amazing community. We hope to have something playable for you soon!