We have a small progress update to share for one of the big features that we’ve been working on – procedural generation walls! Previously, our walls for the game were functioning more as individual objects rather than one big connected piece. This was a quick and easy solution, but not viable for long-term optimization and stability, and it did introduce quite a few bugs. Sooner or later, we needed to switch to a better method for handling walls in the game, and that’s when we decided to work on a procedural generation wall mesh system. This effectively improves the game’s optimization by automatically combing connected walls into one object rather than hundreds of individual ones per each segment. Additionally, it also allows for complex shapes to form as each segment is actually two triangles formed together. These can be height adjusted, width adjusted, and eventually we’ll add more shape functionality as well – this is useful for unique situations where you need a complexly-shaped wall, most commonly for “roof walls”, the wall generated underneath exposed portions of a roof. By joining segments together automatically, this allows the game to render walls on-the-fly when building, and the game can interpret exactly how each segment should meet. Previously, the engine would need to perform a quick asset swap for creating corner-walls, which introduced lots of problems with texturing and rendering. With this new procedural generation wall system, we can deliver a more optimized game with more creative freedom!
Videos
New live stream uploaded!
In case you missed us the other day, we’ve uploaded our Friday live stream as a video you can watch now! In this stream, we worked on refining our 3D pony models, including a small bit of animation here and there, and development of a special Halloween-themed pony! Additionally, we answered lots of questions from the community, and you can see the answers in the chat to get caught up with the project. We plan to continue with more streams like this in the near future, and we’ll update you on the progress of the game.
Remember, if you would like to talk with the rest of our community and ask us development questions, feel free to stop by our Discord: https://discord.gg/Vs5u8hp
New 3D modelling live stream up!
It’s been forever, but we’re finally back with a new live stream. Watch one of our developers, who goes by Neutron, work on some new 3D models for the game. Come on by!
Progress Update – Ponies, Finally!
We know what you’re probably thinking: “when are they going to get pony models made?” Well, we’ve got them! Or at least a customizable Stallion anyways, which you can see here! There’s still a lot more work to be done – such as manes, tails, accessories, outfits, the whole works… and not to mention Mare models as well as models for each age group. But slowly, it’s all been coming together, and we’ll be sure to have more stuff to share soon. Our next big goal after these models is to get them implemented in the Create a Pony environment, as well as walking around in live mode, that way we can replace those pesky needy placeholder cubes!
Be sure to drop by our community Discord server for the latest: https://discord.gg/Vs5u8hp
Modeling live stream today!
We’ve got a modeling live stream up and running as of right now, and we recommend you to go and check it out! One of our project’s 3D modelers will be working on some new game objects. Watch the stream here.