Answering Some Common Questions

We’ve been receiving some frequent comments which we would like to answer right here on the front of our website. We hope this will provide a little more understanding about this project.

1. When will this game be available?
– It will be done when it’s done, there’s no set release. Though, we do plan on releasing a proof of concept demo by the end of the year if possible, and we estimate this should be completed within the 2020-2023 range.

2. Where can I download this game?
– As it is not yet available, there are no places in which this game can be downloaded. However, when we have a build ready, we will share download links on our site.

3. This project seems slow, what’s up with that?
– This is a hobby project, plus most developers have a schedule for school and/or work, so having time to work on this is usually a little difficult for them, but all of us still work hard and stick to making the well-known “MLP in The Sims” animations become a reality.

As always, contact us if you have any questions and we’ll reach you as soon as possible. Typically, the best way to reach us is through our Discord server.

Programming position open!

UPDATE: The position is now filled. Thank you for your interest! If any new positions open up again, we will share about it again.

Attention! We have a new programming position open! Currently, we need someone who can start with assisting in creating and implementing Sims style walls (and the wall tool), and eventually work on other tools such as terrain adjustment, pond and pool tools, etc. Some important things to note: the game’s language is C#, and we are developing with Unity 2017.3.0f3 (f1 works as well). Game files are accessed via Gitea (like GitHub but more secure), and tasks are organized and managed on HacknPlan.

 

If you are interested in helping, go ahead and contact us here, or on our Discord server.

Graphics progress sneak peek

Want to get a quick look at some graphics exploration for our game? You can watch the video above to satisfy your curiosity. These are not final graphics, and are subject to change throughout development. At the moment, we plan to have a more “flat” look, but with the shadow style seen in the video. We also plan to include various prop effects, much like the flower and the wind as also seen in the video.

July 2018 news update

The planned build/buy demo may be delayed until Fall, but we will keep you posted about it when anything changes. Some questions have been raised about why there’ll be an absence of ponies in this first build of the game. The reason is because we’re focusing on the framework of the game, and don’t want to rush ponies into it and make the game unstable. We want to bring a game of quality, even in the early alpha and beta builds, and we want to make sure that we don’t squeeze anything in when the important foundations are missing. Also, there have been questions about the lack of recruiting lately. This is due to enough people needed already working on the pre-alpha builds. However, we most certainly will recruit more people in the future, possibly the coming months even.