UPDATE: The position is now filled. Thank you for your interest! If any new positions open up again, we will share about it again.
Attention! We have a new programming position open! Currently, we need someone who can start with assisting in creating and implementing Sims style walls (and the wall tool), and eventually work on other tools such as terrain adjustment, pond and pool tools, etc. Some important things to note: the game’s language is C#, and we are developing with Unity 2017.3.0f3 (f1 works as well). Game files are accessed via Gitea (like GitHub but more secure), and tasks are organized and managed on HacknPlan.
Want to get a quick look at some graphics exploration for our game? You can watch the video above to satisfy your curiosity. These are not final graphics, and are subject to change throughout development. At the moment, we plan to have a more “flat” look, but with the shadow style seen in the video. We also plan to include various prop effects, much like the flower and the wind as also seen in the video.
We’ve got a new progress update video showcasing some more object placement, along with the floor tool. There’s obviously still a lot to do, but we thought it would be great to show you what we’ve had going this month. Also, if you hadn’t seen it yet, we’ve uploaded our current soundtrack to our channel. There’s still more songs on the way for that, so keep your eyes peeled! The post below this one will have a link to the OST playlist.
We have 3D modeling and 3D animating positions open! If you are interested, please contact us here or let one of our developers know directly by using our Discord chat. Be sure to provide examples of your work. If you use the contact form, you may not be able to provide work samples at first (except via link), but the project manager will reply back, which work samples can be directly provided from there. We look forward to hearing from you soon!